Submitted by , posted on 20 March 2002



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this is the first version of DCollide, a framework for the collision detection in VRML. DCollide uses sphere-hierarchies for the collision detection. The spheres you can in the picture represent the object in the 5th level of the hierarchy.

The whole collision detection algorithm is implemented in java. So the framework theoretical could be used with any browser which supports java and vrml.

Unfortunately there are some problems, so the usability is restricted to the combination of Internet Explorer 5.x and the vrml-plugin cortona. For other combinations I can't guarantee that it will work.

beam.to/dan.t

cu Daniel Trstenjak



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