Submitted by , posted on 26 March 2001



Image Description, by


We've been pretty busy recently writing new demo material for Umbra, our visibility determination system for dynamic environments. Above are shots from two of the demos; the top row displaying an urban scene with 16,000 buildings and 4,000 moving cars (and a rather hacked traffic light system). The bottom row contains shots of Grand Canyon -- we wanted to see how well generic occlusion culling algorithms work with terrains. The terrain is by no means static; one can pick up pieces of it with a mouse and see how the changed geometry affects the visible set of the terrain.

More images, these and other demos, the new 500-page manual of the system, API headers etc. can all be downloaded from http://surrender3d.com/umbra .

cheers,
-wili



[prev]
Image of the Day Gallery
www.flipcode.com

[next]


 


Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.