Submitted by , posted on 28 June 2000



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This is an indoor screenshot of an engine I´m programming with a friend. The editor / engine uses a pvs / sector based approach, using a bumpmapping algorithm able to use lightmaps with different lightdirections on an single pass multitexture graphics card :)

the engine self is an dll based modular constuct able to load / unload everything in runtime (you can even load other renders if you want)



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