Submitted by , posted on 10 July 2000



Image Description, by


I have done some improvements with my landscape. (See my latest contribution to IOTD.) Instead of divide n conquer I use a better height analyses, combined with triangulation. Instead of texturing in large blocks I use texturing in small blocks combined with alpha blending.

Programmed in Borand C++ Builder(4) and DirectX6



[prev]
Image of the Day Gallery
www.flipcode.com

[next]


 


Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.