Submitted by , posted on 04 August 2000



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This is a little demo I threw together over a few days using spare time in the morning before going to work. It's a terrain scene simulating an errupting volcano. Features include: particle and smoke effects, bump-mapping using a 2 texture passes (will work on TNT class cards) and an animated skydome using a bezier patch. The terrain is generated using height map images. I was thinking about trying an implicit surface mesh to add realistic lava flow to the volcano. Shoot me an email at skirst@fuse.net if you'd like to take a closer look. I'll release the source code as soon as I 'clean' it up.



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