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Here are a few screenshots from the multiplayer space trader I'm working on
in my spare time. Right now it's a pretty standard poly pusher, but I'm planning
on having indoor portal rendering for space station exploration and for buildings
on the surface, as well as terrain rendering. It has distance based modelled LOD,
3D Studio MAX export/import, decals, turrets, triangle perfect collisions, and lots of
nice alpha effects, including a hyperspace tunnel.
There is a technology demo on the web site: http://www.tne.net.au/astro/projects/airlock/index.html
Tim Auld
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