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Submitted by , posted on 20 January 2004
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Image Description, by
These are screenshots of one of my projects called Soul of Steel, a robot
first-person-shooter. Recently I was bored and decided to add
glass-shattering effects ala Red Faction and the Matrix (helicopter scene)
and found that it was surprisingly easy, and took about a day. All it does
is take a glass model and subdivide it more or less randomly, and then apply
various effects to each shard based on its distance from the impact
point(s). Support for multiple impact points allows the player to interact
with glass shards even after they are falling or lying on the ground. Maybe
this is pointless, but I thought it was interesting :)
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