Submitted by , posted on 31 January 2000



Image Description, by


I've added curved surfaces support to Oxygen3D, and am working on Quake 3 level support. The curves can be lightmapped, textured, multitextured and can have vertex colors for each control point which will be interpolated along the curve, and contains dynamic level of detail including a caching system.

John van der Burg
Mystic Game Development



[prev]
Image of the Day Gallery
www.flipcode.com

[next]


 


Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.