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Submitted by , posted on 04 February 2001
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Image Description, by
This shot shows my Dynamic Level Of Detail demo. The image marked number 1
is the model at it's full detail level, and as you can see the polycount
decreases as you progress to the higher numbers. The method I used to
implement it was in the November '98 issue of Game Developer Magazine but
the author of the article has posted it on his website
<http://www.cs.ualberta.ca/~melax/polychop/> as well as some demos. The
article describes a very simple method of calculating the edge collapses and
then reordering the vertex list based on which costs the least amount to
collapse. It only took me about three days to write the demo.
Micah Cox
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