Submitted by , posted on 12 February 2003

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This screenshot collection is about stage 2 of TinySystem, my octree engine.

The screenshots shown here are my recent experiments with terrain rendering. I had to improve the octree system a bit to get smart terrain rendering.

There is no Indoor/Outdoor separation on this engine. Non-movable objects are clipped by the octree, movable are positioned using the already known concept of loose octrees. I may use portals somewhere in the future.

I am trying to get automatic lod generation/handling for the entire world, be it indoor or outdoor, static or dynamic.

No demo available yet, sorry.

Vander Nunes

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