Submitted by , posted on 21 February 2001



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This is a screenshot of my school project, an opengl 3D game that looks like Super Mario 64 from Nintendo.

Technically, I use a BSP only for collision detection with the world and a sphere/sphere collision between the moving object. As there are not many faces (around 1500 by scene) I don't use any clipping algorithm, I just send all the faces and that's pretty fast even on my tnt. The object are simple mesh (3ds) or animated mesh (own format) using interpolation (like MD2). I use directx for sounds, musics, and input.

As you can see I've managed to rip the original textures and even the meshes from the Rom :) so the first level is exactly the same as in the original game, and the mario mesh also (excepted the face which is my teacher's one jsut for fun :)

Only one bad thing, the physics sucks and the collision detection are still not working quite well but I'll try to improve that. You can download the game at http://www.sk64.fr.st/final.zip and if you can read french I also explain everything about the developpement.on the website.

Maxime



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