Submitted by , posted on 23 February 2002

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This is a small project I worked on for a computer graphics class at the university I go to, as well as a seed idea for an adventure game I've been pondering. It's basically an overhead adventure game mapped to a cube. The cube is rotated with the mouse and the player is moved via the keyboard. There are no gameplay elements besides movement and collision detection as of yet, but that may be forthcoming. Some of the features include: multipass texturing ( the water is environment mapped for pseudo reflections, and the texture undulates as well ), alpha blended cloud layer, particle systems for the fountains, imported 3d objects ( the castle), skybox, billboarded light glow effects, and collision detection for the character. Any comments or suggestions are welcome.

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