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Submitted by , posted on 25 February 2003
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Image Description, by
This is a compilation of screenshots from my latest project RoboBlast, a
clone from good old Robotron 2048. It started out as a small game
project but it has evolved into a "graphics playground" for me. Every
new type of level I create features some kind of graphics technique I
have never tried before. I started out with stencil buffer reflections
(top-left) and basic dynamic lighting (middle-right), but the last two
levels feature 3D grass (middle-left) and a 3D water shader (top-right).
You can download the demo with full source and VC++ 6.0 project files at
Lone Wolves: http://www.jejik.com/
The latest feature I added was realtime Inverse Kinematics. I needed it
because I wanted to have a huge squid with tentacles as one of the
bosslevels. There's just a slight glitch in it: Sometimes the tentacle
rotates the wrong way (see bottom two screenshots) while on other times
it functions perfectly. If you have some experience with IK, I would
appreciate your help! A more detailed description of the problem (and
pointers to the IK functions in the source) can be found in the
readme.txt included in the download.
A short overview of the other features:
OpenGL for graphics
DirectX for 3D sound and input
MD2 models
Particle engines
5 normal levels and 2 boss-levels
Sander Marechal
Lone Wolves Game Developement
http://www.jejik.com
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