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Submitted by , posted on 08 April 2001
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Image Description, by
As terrain stuff seams t be quite popular: here are some shots of the stuff I've
worked on some month ago.
Features are:
Quadtree based cLod
AABB frustum culling
Detail Texturing
D3d8 rendering (using indexed trianglelists)
Terrain generation (perlin noise stuff)
only simple load-time vertex lighting by now (using sunvector +
lightcolor) - the lower right shot uses red as lightcolor
md2-model support
skybox
simple collision-detection (interpolating between heightmapvalues)
The framerates for a 513x513 Terrain are between 40-50 (of course higher under
certain circumstances) on my quite slow PIII-450 with a Rage128.
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