Image Description, by 
  
  
In the screenshot we see:
Navigation Simulator
Airport Simulator
Editor
 
We're are two Argentinian friends working on an Engine
called Impromptu, written in Delphi 6.0, with OpenGL.
By now, it's getting to its final stages of
development. The idea is that it should have an editor
that with all the features of the engine, you can
"build" any kind of 3d Application (a kind of instance
of a framework ).
  
This engine has been used in some simulators, object
renderers and other. Impromptu Engine is the result of
the work of two friends, students and thesis partners
in Software Engineering career, at UNICEN university
in Argentina.
  
Our motivations are: quality, extensibilty and
constant up-to-date technologies implementation.
  
The features we're working on are:
 
Maps: Heightmaps,BSP Maps,Dynamic Maps 
Optimizations / Performance: Frustum Culling, Quadtree
and LOD 
Management: Console and Windows,
configuration,Collision, Timer Manager, Video
Capturing ,State Machines for Managing Objects_ State
Transitions, Objects Formats 
Special effects with eye candy: Particle
systems, Lighting & storm, Fog (Volumetric - Height based
fog) Metaballs,Fog (Ambiental),Procedural Clouds,and
so on... 
Physics: Drops simulation, water simulation, car
structure simulation
  
web: www.qworks.com.ar (quite old...)
  
Juan Pablo D'Amato - lion_side@yahoo.com 
Cristian Garcia - crgarcia@mail.com
  
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