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Submitted by , posted on 13 May 2001
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Image Description, by 
  
  
This is a screen of a recent OpenGL app I wrote for the OpenGL Challenge.
  
   Nothing that special (a joyriding simulation), but curious is a round noisy
lightmap I added over the scene when I was done with a frame.   The noise is
procedurally generated about 20 x a second (I run around 100 fps on a GeForce2),
rides atop a fixed noise value per line, and a cone, providing an effect of an
"old-time" television:  noise, discrete horizontal line noise for a slight
banding effect, and corner vignetting.
  
   The effect is better when viewed animated:
  
        http://zintel.com/apps/HiwayZ.zip
  
   The OpenGL Challenge site has it w/ source:  http://OGLChallenge.OTri.net/. 
The effect can be toggled (key "i"), noise level adjusted (), and size
adjusted ([]).  Or try  for a popup menu, and select "Options",
there are plenty of adjustors.
  
   Also of note in the app is a retro 3-2-1 intro, and a closing screen
"splintering" effect, which does 255 variations of "chop the screen into bits
and move them".   Toggle key "x" to demo.
  
  
zin
  
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