Submitted by Tobias Johansson, posted on 02 June 2000



Image Description, by Tobias Johansson


The landscape parade goes on...
This is screenshots from my DX7 outdoor engine with some neat features like:
  • Quadtree culling
  • Rottger's LOD algorithm (not used)
  • Terrain generation (perlin) or loading (heightmaps)
  • Terrain texturing & lighting (not very great)
  • The standard stuff (Particle systems, gouraud shaded objects, spherical envmapping etc )
  • 3D sounds, using DirectSound3D
  • Greets Tobias - http://come.to/polygone



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