 |

Submitted by , posted on 17 June 2003
|
 |
Image Description, by

I didn't want to have to submit yet another terrain engine screenshot that everyone seems to be doing but... I couldn't help myself.
I have been working on this terrain engine for about a month and a
half now. It's still in it's early stages but I just wanted to kindof
set a landmark for it, and get some screenshots up. It will be used in
a game created by Makina Studios entitled "Legends of Saryia". You can
view the website at www.LegendsOfSaryia.com.
Here are some of the highlights:
Dynamic Sky-Dome for seamless day and night transitions.
Dynamic shadow-mapping linked with the time of day.
Seamless texture blending.
Occlusion/Frustum culling.
We will be including a space-partitioning method soon.
|
|