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Submitted by , posted on 03 August 2000
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Image Description, by
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Just firing off a screenshot from our latest engine, using Half Life levels
as a testbed. Currently Implemented (among other things): coloured
lightmaps, advanced particle system (for rain, smoke, steam, snow etc.),
Hybrid BSP / Octree visibility system, Environment mapping (although the
screenshot doesn't really show any of these, we're still working on the
editor so we can place things like particle emitters etc =) The engine is
being used in an upcoming adventure game called Enigma at
http://www.atypical-interactive.com
Thanks !
Adam Hoult
Lead Programmer
Atypical Interactive
http://www.atypical-interactive.com
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