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Submitted by , posted on 11 August 2003
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Image Description, by
This is a screenshot from my particle system editor i have developed for
a small racing game. To the system itself: It supports point, box,
cylinder and sphere emitters. Emitters pulse periodically since their
isn't set up an emission variance. Emission rate is the number of
particles to be created in one second. You can apply modificators on the
particles by clicking the check boxes. The more modificators are enabled
the slower the system gets. It is also possible to add new custom
modificators to the system. I use DX for rendering. The yellow box you
see is the system's AABB.
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