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Submitted by , posted on 02 September 2003
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Image Description, by
This is a pic of my work.
It shows lightmapping for shadows and some water
simulation including geometry animation via vertex
shaders, dynamic cube-mapped reflections, transparency
and shadows projected on water.
The sun is simulated with a billboard and includes
some secondary flares for the lens effect.
The geometry is composed of about 12k polygons and it
runs at 27fps on a GeForceFx5800.
Thanks a lot.
Iņaki Ayucar.
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