Submitted by , posted on 02 September 2003



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This is a pic of my work.

It shows lightmapping for shadows and some water simulation including geometry animation via vertex shaders, dynamic cube-mapped reflections, transparency and shadows projected on water.

The sun is simulated with a billboard and includes some secondary flares for the lens effect.

The geometry is composed of about 12k polygons and it runs at 27fps on a GeForceFx5800.

Thanks a lot.

Iņaki Ayucar.



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