 |

Submitted by , posted on 12 September 2002
|
 |
Image Description, by

I was thinking about stencil shadows and how ugly the sharpness of them is.
I first came up with an Idea how to make them soft by rendering multiple
shadow volumes. That wasn't that great so I came up with a new idea so I
downloaded an example from nVidia that did stencil shadows and modified it
so they became soft and nice. The drawback is of course performance. I will
workout some of the glitches and increase the performance, and then I will
release the full source of this method.
// Klas M. Auvinen.
|
|