Submitted by , posted on 03 November 2003



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These are screenshots for an upcoming commercial 3D military action/RPG game we are developing. The working name is "Frontier". We're using no commerctial engines neither for graphics nor physics/AI.

Game/engine technical feautures:
  • Huge detailed outdoor scenes with paged CLOD implemented
  • Indoor scenes with both lightmaps and dynamic lights
  • Vast tropical forest with hundreds of species of trees and grasses and lianas
  • Realistic ocean water with reflections/refractions/bump/choppy waves and foams on the crests
  • Realistic sky/sunglow/light scattering
  • Newton dynamics engine allows the smooth realtime simulation of both elastic and non-elastic impingements, variouse joints simulation (cars, boats, flyers, ragdolls)
  • Skeleton animation factory for smooth bone-level animation blending and ragdolls
  • AI subsystem is 100% script-free, it is based on fuzzy logic, FSM and neural networking for bot's behavour determinantion.
  • EAX/EAX 2.0 supoprt
  • More screenshots can be downloaded from www.diosoft.com. Additional screenshot could be found at http://openscenegraph.sourceforge.net/screenshots/RPG_Game/index.html. We are looking for your feedback and will be glad to hear your oppinions and judgements.

    Yours, the DioSoft team.



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