 |

Submitted by , posted on 30 September 2003
|
 |
Image Description, by

This is a console oriented hacking simulation game, called Digital
Hazard.
The hacking is not real or even close to it, but it creates the feeling
of being a hacker with a movie specific
atmosphere.
The trouble with creating this game was that DirectX (which is used for
sound,graphics,etc) is not designed
to support heavily text oriented games. There was a lot of tweaking and
workaround to use a generic design
gamecode and adapt it for this purpose.
Because text needs to be rendered and most important, updated all the
time, there are a lot of interesting
approaches in this code.
Also, it supports custom levels, mission, skins etc.
A previous version of the engine sourcecode is available on our website and also
we have a dedicated thread for gamedevelopment on our forums at
http://forum.exosyphen.ro
The most challenging part of this project was the code design, to adapt
it to handle heavy text.
|
|