|
Submitted by , posted on 01 October 2003
|
|
Image Description, by
These are some screenshots of "elastic", a demo for evoke2003 held some
weeks ago
in cologne, germany (it came 4th). On the pictures you can see:
volume fog
per-pixel NDF shading (see Jan Kautz/Game Programming Gems 3)
mesh deformation/morphing
simple terrain rendering
metaballs (marching cubes algorithm)
We created our own 3d engine "SR" which has the following features:
highly portable and modular rendering system, very platform independent
full rendering sub-system abstraction (rasterizer, texture units, vertex
unit, lighting, etc...)
importer/exporter system for image formats and 3d scenes
OpenGL rendering "driver" (D3D in the works)
plug-in based vertex- and fragment shader system
DOT3 + DUDV bump mapping
cubic environment mapping
...
The demo and engine were coded using VC6 and doxygen.
For more information go to http://www.pouet.net/prod.php?which=10748
Our group "science" (www.scyence.net) is still looking for talented 3d/gfx
artists
for future game and demo projects.
|
|