 |

Submitted by , posted on 22 October 2004
|
 |
Image Description, by

These screenshots show a little game project by a friend of mine and myself:
Hairy Harry ( http://www.hairyharry.de )
the main features are:
simple and fun gameplay
editable characters with many different hairstyles
very funny-looking dynamically moving hair
three different singleplayer modes
multiplayer via tcp/ip network
several player settings
realistic ball physics
statistics
minimal hardware requirements: Pentium II 450 MHz, Riva TNT2 32MB
the idea was to create a little game for breaks between university lecture
etc. which wouldn't take too much time to learn.
the code is written in c++ / opengl and has got bigger than expected ( 22'000 lines
of code). we used our own engine called resurrection which was previously used in
the game Thrust2k3 ( http://thrust.primusnetz.de ).
we're looking forward to coding a new version ( update ) of the game with a lot of new
features. we'll start with this update immediately when we have enough time, so please
don't forget to email us new suggestions or questions!
bye
michael & martin
|
|