3D Clipping Question submitted by (19 July 1999) |
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I am trying to program a (glide) 3D-Game in C++, but I can't get the clipping described in the issue 03 (http://www.flipcode.com/portal/issue03.htm) written. I can program c++, but I don't know much about these mathematics (I'm 15 years old). I read so much about clipping, but everybody says "Oh, this is easy, just do it like ...", but nobody gives me the formulas I need. Please help me and give me a piece of code! | ||
I wrote a document that describes a 3D perspective clipper. I covered the
math so that you need very little knowledge of vectors & matrices (yet
some knowledge is still required.) You can find it here. Response provided by Paul Nettle |
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This article was originally an entry in flipCode's Fountain of Knowledge, an open Question and Answer column that no longer exists. |