Octree Neighbor Nodes - Question by Maxime Delorme, Response by Paul Nettle |
Good Programming Practice - Question by Khrob Edmonds, Response by Paul Nettle |
Moving The Player - Question by Ram Kripal Singh, Response by Paul Nettle |
Solid Node BSP And Random Geometry - Question by Odin Jensen, Response by Paul Nettle |
Question On Portals - Question by Georges Delorme, Response by Paul Nettle |
N-Patches for Terrain LOD - Question by Ivan, Response by Paul Nettle |
Interpolating Normals For Ray-Tracing - Question by AGPX, Response by Paul Nettle |
Determining Free Video Memory - Question by Dirk Gerrits, Response by Paul Nettle |
Splitting Plane Heuristics - Question by AGPX, Response by Paul Nettle |
Octrees For Visibility - Question by Crestez Leonard, Response by Paul Nettle |
3DS Camera Orientation - Question by Mikko Leppdnen, Response by Paul Nettle |
Resource Management - Question by Leonhard Gruenschloss, Response by Paul Nettle |
Smooth Mouse Filtering - Question by n/a, Response by Paul Nettle |
Billboards And Transformations - Question by Henry Maddocks, Response by Paul Nettle |
Plotting A 3D Point On A 2D Screen - Question by Adam Ward, Response by Paul Nettle |
Lightmap Render States - Question by Eric Fortier, Response by Paul Nettle |
Polygon Winding Order - Question by Jon Morin, Response by Paul Nettle |
Third-Person Game Cameras - Question by Håkon Anders Myhra, Response by Paul Nettle |
Working With Others - Question by Craten Toby, Response by Paul Nettle |
Software Protection - Question by Warvair, Response by Paul Nettle |
Merging Polygons And Sub-Pixel Gaps - Question by Dennis Meffert, Response by Paul Nettle |
Future Experience - Question by Thomas Ludwig, Response by Paul Nettle |
Constructive Solid Geometry - Question by Adam Hoult, Response by Paul Nettle |
Getting A Job - Question by Amit, Response by Paul Nettle |
n-Dimensional Matrix Class - Question by n/a, Response by Paul Nettle |
Compile-Time Assertions - Question by n/a, Response by Paul Nettle |
Presenting A Memory Manager - Question by n/a, Response by Paul Nettle |
Memory Management - Question by Mike Jarosch, Response by Paul Nettle |
Compiler Directives - Question by James Bryant, Response by Paul Nettle |
Octrees And Beam Trees - Question by v71, Response by Paul Nettle |
Performance Questions - Question by Patrick Harty, Response by Paul Nettle |
C-Buffers And Z-Buffers - Question by Uthman Apatira, Response by Paul Nettle |
Polygons In Octant - Question by Eugene Chabot, Response by Paul Nettle |
Game Lighting Model - Question by Victor Ho, Response by Paul Nettle |
Octree Implementation - Question by Vishnu Ranganathan, Response by Paul Nettle |
OpenGL Text Output - Question by Jelmer Cnossen, Response by Paul Nettle |
Gravity And Collision Question - Question by Chris Wallace, Response by Paul Nettle |
Unreal File Format - Question by Anonymous, Response by Paul Nettle |
Graphics Skeleton - Question by Wilklin@aol.com, Response by Paul Nettle |
Windows NT Or 9x - Question by Anonymous, Response by Paul Nettle |
Texturing As In Unreal - Question by Li Sheng Yong, Response by Paul Nettle |
Constant FPS Under DirectDraw - Question by Chris, Response by Paul Nettle |
Mirrors And Reflections - Question by Anonymous, Response by Paul Nettle |
Texturing Landscapes - Question by Anoymous, Response by Paul Nettle |
Texturing My Landscape - Question by Anoymous, Response by Paul Nettle |
Optimizing For Different Systems - Question by Alex Herz, Response by Paul Nettle |
Starting A 3D Engine - Question by Fop, Response by Paul Nettle |
Simplification Algorithm - Question by Bart van Hest (DaBit), Response by Paul Nettle |
Hybrid Engines - Question by Anonymous, Response by Paul Nettle |
Beginner Question - Question by Justin Lecheminant, Response by Paul Nettle |
Shadows In 3D Engine - Question by Ingenu, Response by Paul Nettle |
Data Structures And The World - Question by Grant Eldridge, Response by Paul Nettle |
Point-Plane Collision - Question by Peter Carey, Response by Paul Nettle |
MMX Vs. Floating Point - Question by Bennett Foddy, Response by Paul Nettle |
Lightmap Storage - Question by Maik Lathan, Response by Paul Nettle |
Accumulation Buffer - Question by Anonymous, Response by Paul Nettle |
Quadtrees - Question by Tom, Response by Paul Nettle |
DLL Design - Question by Wayne Baker, Response by Paul Nettle |
Scene Graphs - Question by Johan Blomgren, Response by Paul Nettle |
CPU Vs. Fill-Rate? - Question by Ian D Romanick, Response by Tom Hubina |
Textures & Vectors & File I/O My - Question by Brad Perich, Response by Tom Hubina |
Putting A Car On The Ground - Question by FXnut@excite.com, Response by Paul Nettle |
Structures For Physics - Question by Kevin Kaiser, Response by Tom Hubina |
Graphics Interface Layer - Question by Void, Response by Paul Nettle |
World-Texture Scale - Question by Ben Caudle, Response by Paul Nettle |
Quake-Like Console, Part 2 - Question by T101-Predator, Response by Paul Nettle |
Transformations - Question by Jim Miller, Response by Paul Nettle |
Floats And Doubles - Question by MoJo, Response by Paul Nettle |
Texture Switching, Part 2 - Question by Juha.J.Paaso@nokia.com, Response by Paul Nettle |
Portal View Frustums w/Hardware T&L - Question by Oscar Rydberg, Response by Tom Hubina |
Water Clipping - Question by mace-x@usa.net, Response by Tom Hubina |
Picture Interaction - Question by Chrisbarnaby@aol.com, Response by Mason McCuskey |
Landscape Visibility - Question by Andreas Löffler, Response by Paul Nettle |
2D Glow Effect - Question by John Hebert, Response by Geoff Howland |
Data Stored In Executables - Question by Nicky Maniac Wolfen, Response by Paul Nettle |
CRPG Tile Based Engine/Editor - Question by Roger Collins, Response by Mason McCuskey |
Modular 3D Engines - Part 2 - Question by Tristan, Response by Paul Nettle |
Fading In 16 / 32-bit Color Modes - Question by Jx, Response by Paul Nettle |
Landscape Collisions - Question by Gary Simmons, Response by Paul Nettle |
Lense Flares - Question by Michael Day, Response by Paul Nettle |
Creating Solids - Question by Mattias Berglund, Response by Paul Nettle |
Creating A Quake-Like Console - Question by Consiliul Judetean Teleorman, Response by Paul Nettle |
Game Scalability - Question by Conradie, Response by Mason McCuskey |
Modular 3D Engines - Question by Wayne Baker, Response by Paul Nettle |
Portability And Performance - Question by John Haughey, Response by Paul Nettle |
Moving Platforms - Question by schpok, Response by Geoff Howland |
Collision Detection When Using T&L - Question by John Juul Jensen, Response by Tom Hubina |
Background Level Loading - Question by James Botkin, Response by Paul Nettle |
RTS Game Programming - Question by Scott Kent-Collins, Response by Geoff Howland |
Drawing Pixels With OpenGL - Question by Robert, Response by Tom Hubina |
Black Hole Portals - Question by Tom Nuydens, Response by Paul Nettle |
Save/Load Game Functions - Question by blacksport, Response by Paul Nettle |
Level Storage & Element Relationships - Question by Colin Doncaster, Response by Paul Nettle |
OpenGL / Glut Questions - Question by Gabriel Rohweder, Response by Tom Hubina |
Voxel Engines - Question by Jerremy Koot, Response by Tom Hubina |
Display Lists And Collisions - Question by JsiC, Response by Tom Hubina |
Implementation - Re-Implementation - Question by Kosh, Response by Paul Nettle |
Creating Game Patches - Question by Thomas Perry, Response by Paul Nettle |
Rasterizing With OpenGL - Question by Marc Salmurri, Response by Tom Hubina |
2D Polygon Selection - Question by Jason Ingle, Response by Paul Nettle |
Getting Started In Games - Question by Jason Cochran, Response by Paul Nettle |
Clicking A Sphere - Question by Fabio Vinicius Binder, Response by Paul Nettle |
Detail Textures - Question by Luke Allen, Response by Tom Hubina |
OpenGL Crosshair - Question by Marc Brooker, Response by Tom Hubina |
Specular Color In OpenGL - Question by Romain Sididris, Response by Tom Hubina |
Z-Buffers & Visibility - Question by Matthew Cleary, Response by Paul Nettle |
Texture Switching - Question by Marco Koegler, Response by Paul Nettle |
Timing In Games - Question by NoOnE, Response by Paul Nettle |
Octree Traversal - Question by Scott Cutler, Response by Paul Nettle |
Lighting Question - Question by Jason McClanahan, Response by Paul Nettle |
Octrees For Collision Detection - Question by Alan Brunton, Response by Paul Nettle |
Alpha Blending - Question by David Brown, Response by Paul Nettle |
Assigning UVs To Complex Objects - Question by Josh Fender, Response by Paul Nettle |
Development IDEs For Cross-Platform Games - Question by Michelle Elliott, Response by Paul Nettle |
Trouble With Texture Mapping - Question by Dennis Meffert, Response by Paul Nettle |
Triangles Versus Quads - Question by Jim Miller, Response by Paul Nettle |
Outdoor Collisions & Culling - Question by Peter Mackay, Response by Paul Nettle |
Low Poly 3D Models - Question by Leonardo Basil, Response by Joseph Hall |
Room Finding - Question by Kilbert, Response by Paul Nettle |
Calculating Normals - Question by Craig Hamilton, Response by Paul Nettle |
Finding A Lawyer - Question by Anonymous, Response by Geoff Howland |
3D Clipping - Question by TopCoder, Response by Paul Nettle |
2D Versus 3D - Question by Zagorodnikov Aritarkh, Response by Geoff Howland |
Dithering a 24-bit Image To 16-bit - Question by Kor Nielsen, Response by Joseph Hall |
Collision Question - Question by Pin Bender, Response by Hin Jang |
Java In Games - Question by Anonymous, Response by Joseph Hall |
Mirrors And Portals - Question by Raul Aguaviva, Response by Hin Jang |
Fog Of War In RTS - Question by Robert Kargaard Madsen, Response by Geoff Howland |
Moving To Windows / Direct X - Question by Chris Fritsch, Response by Joseph Hall |
Projecting Textures On The Environment - Question by Eugene Eisenstein, Response by Hin Jang |
Small Game Publishing - Question by Anonymous, Response by Geoff Howland |
Publishing Contract Expenses - Question by Jason McIntosh, Response by Geoff Howland |
Simulation Games - Question by Saracen, Response by Paul Nettle |
Console Development - Question by Anis Ahmad, Response by Geoff Howland |
Scene Management - Question by Bart van Hest, Response by Paul Nettle |
U-V Overflow in Perspective Texture Mapping - Question by James E. Nelson, Response by Paul Nettle |
Cross Platform Compatibility - Question by Jaap Suter, Response by Paul Nettle |
Newbie Learning Sources - Question by Richard A. Perry, Jr., Response by Geoff Howland |
Fast Software Alpha Blending In 2D - Question by Pranay Uppuluri, Response by Geoff Howland |
Lightmaps - Question by Aymeric BARD, Response by Paul Nettle |
Data Alignment - Question by Mark Neumann, Response by Paul Nettle |
Stealth Effects - Question by Steven Wojciechowski, Response by Paul Nettle |
Quaternions & Representing Object Orientation - Question by Ian @ byte-site, Response by Paul Nettle |
Getting A Publisher - Question by Victor Ho, Response by Geoff Howland |
Rendering An Oddball 3D Model Type - Question by Benedict, Response by Paul Nettle |
Game Distribution (Bundling) - Question by Esfandiar Mirghahari, Response by Geoff Howland |