This section of the
archives
stores flipcode's Question and Answer collection.
Octree Neighbor Nodes
-
Question by
Maxime Delorme
, Response by
Paul Nettle
2002-06-17
Good Programming Practice
-
Question by
Khrob Edmonds
, Response by
Paul Nettle
2002-02-06
Moving The Player
-
Question by
Ram Kripal Singh
, Response by
Paul Nettle
2002-01-21
Solid Node BSP And Random Geometry
-
Question by
Odin Jensen
, Response by
Paul Nettle
2002-01-16
Question On Portals
-
Question by
Georges Delorme
, Response by
Paul Nettle
2002-01-15
N-Patches for Terrain LOD
-
Question by
Ivan
, Response by
Paul Nettle
2002-01-09
Interpolating Normals For Ray-Tracing
-
Question by
AGPX
, Response by
Paul Nettle
2001-09-21
Determining Free Video Memory
-
Question by
Dirk Gerrits
, Response by
Paul Nettle
2001-09-18
Splitting Plane Heuristics
-
Question by
AGPX
, Response by
Paul Nettle
2001-08-23
Octrees For Visibility
-
Question by
Crestez Leonard
, Response by
Paul Nettle
2001-08-14
3DS Camera Orientation
-
Question by
Mikko Leppdnen
, Response by
Paul Nettle
2001-07-23
Resource Management
-
Question by
Leonhard Gruenschloss
, Response by
Paul Nettle
2001-07-07
Smooth Mouse Filtering
-
Question by
n/a
, Response by
Paul Nettle
2001-06-26
Billboards And Transformations
-
Question by
Henry Maddocks
, Response by
Paul Nettle
2001-06-22
Plotting A 3D Point On A 2D Screen
-
Question by
Adam Ward
, Response by
Paul Nettle
2001-06-18
Lightmap Render States
-
Question by
Eric Fortier
, Response by
Paul Nettle
2001-06-12
Polygon Winding Order
-
Question by
Jon Morin
, Response by
Paul Nettle
2001-05-29
Third-Person Game Cameras
-
Question by
Håkon Anders Myhra
, Response by
Paul Nettle
2001-05-18
Working With Others
-
Question by
Craten Toby
, Response by
Paul Nettle
2001-05-16
Software Protection
-
Question by
Warvair
, Response by
Paul Nettle
2001-04-04
Merging Polygons And Sub-Pixel Gaps
-
Question by
Dennis Meffert
, Response by
Paul Nettle
2001-03-27
Future Experience
-
Question by
Thomas Ludwig
, Response by
Paul Nettle
2000-12-04
Constructive Solid Geometry
-
Question by
Adam Hoult
, Response by
Paul Nettle
2000-11-13
Getting A Job
-
Question by
Amit
, Response by
Paul Nettle
2000-11-09
n-Dimensional Matrix Class
-
Question by
n/a
, Response by
Paul Nettle
2000-10-11
Compile-Time Assertions
-
Question by
n/a
, Response by
Paul Nettle
2000-10-10
Presenting A Memory Manager
-
Question by
n/a
, Response by
Paul Nettle
2000-09-12
Memory Management
-
Question by
Mike Jarosch
, Response by
Paul Nettle
2000-08-22
Compiler Directives
-
Question by
James Bryant
, Response by
Paul Nettle
2000-08-21
Octrees And Beam Trees
-
Question by
v71
, Response by
Paul Nettle
2000-08-08
Performance Questions
-
Question by
Patrick Harty
, Response by
Paul Nettle
2000-08-04
C-Buffers And Z-Buffers
-
Question by
Uthman Apatira
, Response by
Paul Nettle
2000-08-03
Polygons In Octant
-
Question by
Eugene Chabot
, Response by
Paul Nettle
2000-07-31
Game Lighting Model
-
Question by
Victor Ho
, Response by
Paul Nettle
2000-07-30
Octree Implementation
-
Question by
Vishnu Ranganathan
, Response by
Paul Nettle
2000-07-24
OpenGL Text Output
-
Question by
Jelmer Cnossen
, Response by
Paul Nettle
2000-07-21
Gravity And Collision Question
-
Question by
Chris Wallace
, Response by
Paul Nettle
2000-07-19
Unreal File Format
-
Question by
Anonymous
, Response by
Paul Nettle
2000-07-19
Graphics Skeleton
-
Question by
Wilklin@aol.com
, Response by
Paul Nettle
2000-07-15
Windows NT Or 9x
-
Question by
Anonymous
, Response by
Paul Nettle
2000-07-10
Texturing As In Unreal
-
Question by
Li Sheng Yong
, Response by
Paul Nettle
2000-07-10
Constant FPS Under DirectDraw
-
Question by
Chris
, Response by
Paul Nettle
2000-07-10
Mirrors And Reflections
-
Question by
Anonymous
, Response by
Paul Nettle
2000-07-05
Texturing Landscapes
-
Question by
Anoymous
, Response by
Paul Nettle
2000-06-30
Texturing My Landscape
-
Question by
Anoymous
, Response by
Paul Nettle
2000-06-29
Optimizing For Different Systems
-
Question by
Alex Herz
, Response by
Paul Nettle
2000-06-24
Starting A 3D Engine
-
Question by
Fop
, Response by
Paul Nettle
2000-06-22
Simplification Algorithm
-
Question by
Bart van Hest (DaBit)
, Response by
Paul Nettle
2000-06-21
Hybrid Engines
-
Question by
Anonymous
, Response by
Paul Nettle
2000-06-19
Beginner Question
-
Question by
Justin Lecheminant
, Response by
Paul Nettle
2000-06-15
Shadows In 3D Engine
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Question by
Ingenu
, Response by
Paul Nettle
2000-06-15
Data Structures And The World
-
Question by
Grant Eldridge
, Response by
Paul Nettle
2000-06-12
Point-Plane Collision
-
Question by
Peter Carey
, Response by
Paul Nettle
2000-06-07
MMX Vs. Floating Point
-
Question by
Bennett Foddy
, Response by
Paul Nettle
2000-06-07
Lightmap Storage
-
Question by
Maik Lathan
, Response by
Paul Nettle
2000-06-06
Accumulation Buffer
-
Question by
Anonymous
, Response by
Paul Nettle
2000-06-06
Quadtrees
-
Question by
Tom
, Response by
Paul Nettle
2000-03-15
DLL Design
-
Question by
Wayne Baker
, Response by
Paul Nettle
2000-03-14
Scene Graphs
-
Question by
Johan Blomgren
, Response by
Paul Nettle
2000-02-20
CPU Vs. Fill-Rate?
-
Question by
Ian D Romanick
, Response by
Tom Hubina
2000-02-18
Textures & Vectors & File I/O My
-
Question by
Brad Perich
, Response by
Tom Hubina
2000-02-13
Putting A Car On The Ground
-
Question by
FXnut@excite.com
, Response by
Paul Nettle
2000-02-08
Structures For Physics
-
Question by
Kevin Kaiser
, Response by
Tom Hubina
2000-02-06
Graphics Interface Layer
-
Question by
Void
, Response by
Paul Nettle
2000-01-22
World-Texture Scale
-
Question by
Ben Caudle
, Response by
Paul Nettle
2000-01-19
Quake-Like Console, Part 2
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Question by
T101-Predator
, Response by
Paul Nettle
2000-01-19
Transformations
-
Question by
Jim Miller
, Response by
Paul Nettle
2000-01-15
Floats And Doubles
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Question by
MoJo
, Response by
Paul Nettle
2000-01-15
Texture Switching, Part 2
-
Question by
Juha.J.Paaso@nokia.com
, Response by
Paul Nettle
2000-01-12
Portal View Frustums w/Hardware T&L
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Question by
Oscar Rydberg
, Response by
Tom Hubina
2000-01-09
Water Clipping
-
Question by
mace-x@usa.net
, Response by
Tom Hubina
2000-01-06
Picture Interaction
-
Question by
Chrisbarnaby@aol.com
, Response by
Mason McCuskey
2000-01-05
Landscape Visibility
-
Question by
Andreas Löffler
, Response by
Paul Nettle
2000-01-05
2D Glow Effect
-
Question by
John Hebert
, Response by
Geoff Howland
1999-12-28
Data Stored In Executables
-
Question by
Nicky Maniac Wolfen
, Response by
Paul Nettle
1999-12-22
CRPG Tile Based Engine/Editor
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Question by
Roger Collins
, Response by
Mason McCuskey
1999-12-21
Modular 3D Engines - Part 2
-
Question by
Tristan
, Response by
Paul Nettle
1999-12-11
Fading In 16 / 32-bit Color Modes
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Question by
Jx
, Response by
Paul Nettle
1999-12-10
Landscape Collisions
-
Question by
Gary Simmons
, Response by
Paul Nettle
1999-12-09
Lense Flares
-
Question by
Michael Day
, Response by
Paul Nettle
1999-12-06
Creating Solids
-
Question by
Mattias Berglund
, Response by
Paul Nettle
1999-11-30
Creating A Quake-Like Console
-
Question by
Consiliul Judetean Teleorman
, Response by
Paul Nettle
1999-11-29
Game Scalability
-
Question by
Conradie
, Response by
Mason McCuskey
1999-11-22
Modular 3D Engines
-
Question by
Wayne Baker
, Response by
Paul Nettle
1999-11-19
Portability And Performance
-
Question by
John Haughey
, Response by
Paul Nettle
1999-11-18
Moving Platforms
-
Question by
schpok
, Response by
Geoff Howland
1999-11-18
Collision Detection When Using T&L
-
Question by
John Juul Jensen
, Response by
Tom Hubina
1999-11-18
Background Level Loading
-
Question by
James Botkin
, Response by
Paul Nettle
1999-11-17
RTS Game Programming
-
Question by
Scott Kent-Collins
, Response by
Geoff Howland
1999-11-17
Drawing Pixels With OpenGL
-
Question by
Robert
, Response by
Tom Hubina
1999-11-16
Black Hole Portals
-
Question by
Tom Nuydens
, Response by
Paul Nettle
1999-11-15
Save/Load Game Functions
-
Question by
blacksport
, Response by
Paul Nettle
1999-11-12
Level Storage & Element Relationships
-
Question by
Colin Doncaster
, Response by
Paul Nettle
1999-11-10
OpenGL / Glut Questions
-
Question by
Gabriel Rohweder
, Response by
Tom Hubina
1999-11-04
Voxel Engines
-
Question by
Jerremy Koot
, Response by
Tom Hubina
1999-11-03
Display Lists And Collisions
-
Question by
JsiC
, Response by
Tom Hubina
1999-11-01
Implementation - Re-Implementation
-
Question by
Kosh
, Response by
Paul Nettle
1999-10-25
Creating Game Patches
-
Question by
Thomas Perry
, Response by
Paul Nettle
1999-10-23
Rasterizing With OpenGL
-
Question by
Marc Salmurri
, Response by
Tom Hubina
1999-10-21
2D Polygon Selection
-
Question by
Jason Ingle
, Response by
Paul Nettle
1999-10-20
Getting Started In Games
-
Question by
Jason Cochran
, Response by
Paul Nettle
1999-10-19
Clicking A Sphere
-
Question by
Fabio Vinicius Binder
, Response by
Paul Nettle
1999-10-18
Detail Textures
-
Question by
Luke Allen
, Response by
Tom Hubina
1999-10-17
OpenGL Crosshair
-
Question by
Marc Brooker
, Response by
Tom Hubina
1999-10-11
Specular Color In OpenGL
-
Question by
Romain Sididris
, Response by
Tom Hubina
1999-10-07
Z-Buffers & Visibility
-
Question by
Matthew Cleary
, Response by
Paul Nettle
1999-09-22
Texture Switching
-
Question by
Marco Koegler
, Response by
Paul Nettle
1999-09-09
Timing In Games
-
Question by
NoOnE
, Response by
Paul Nettle
1999-09-02
Octree Traversal
-
Question by
Scott Cutler
, Response by
Paul Nettle
1999-08-31
Lighting Question
-
Question by
Jason McClanahan
, Response by
Paul Nettle
1999-08-24
Octrees For Collision Detection
-
Question by
Alan Brunton
, Response by
Paul Nettle
1999-08-23
Alpha Blending
-
Question by
David Brown
, Response by
Paul Nettle
1999-08-13
Assigning UVs To Complex Objects
-
Question by
Josh Fender
, Response by
Paul Nettle
1999-08-12
Development IDEs For Cross-Platform Games
-
Question by
Michelle Elliott
, Response by
Paul Nettle
1999-07-30
Trouble With Texture Mapping
-
Question by
Dennis Meffert
, Response by
Paul Nettle
1999-07-29
Triangles Versus Quads
-
Question by
Jim Miller
, Response by
Paul Nettle
1999-07-27
Outdoor Collisions & Culling
-
Question by
Peter Mackay
, Response by
Paul Nettle
1999-07-27
Low Poly 3D Models
-
Question by
Leonardo Basil
, Response by
Joseph Hall
1999-07-27
Room Finding
-
Question by
Kilbert
, Response by
Paul Nettle
1999-07-26
Calculating Normals
-
Question by
Craig Hamilton
, Response by
Paul Nettle
1999-07-23
Finding A Lawyer
-
Question by
Anonymous
, Response by
Geoff Howland
1999-07-22
3D Clipping
-
Question by
TopCoder
, Response by
Paul Nettle
1999-07-19
2D Versus 3D
-
Question by
Zagorodnikov Aritarkh
, Response by
Geoff Howland
1999-07-17
Dithering a 24-bit Image To 16-bit
-
Question by
Kor Nielsen
, Response by
Joseph Hall
1999-07-16
Collision Question
-
Question by
Pin Bender
, Response by
Hin Jang
1999-07-16
Java In Games
-
Question by
Anonymous
, Response by
Joseph Hall
1999-07-15
Mirrors And Portals
-
Question by
Raul Aguaviva
, Response by
Hin Jang
1999-07-13
Fog Of War In RTS
-
Question by
Robert Kargaard Madsen
, Response by
Geoff Howland
1999-07-12
Moving To Windows / Direct X
-
Question by
Chris Fritsch
, Response by
Joseph Hall
1999-07-12
Projecting Textures On The Environment
-
Question by
Eugene Eisenstein
, Response by
Hin Jang
1999-07-09
Small Game Publishing
-
Question by
Anonymous
, Response by
Geoff Howland
1999-07-08
Publishing Contract Expenses
-
Question by
Jason McIntosh
, Response by
Geoff Howland
1999-07-07
Simulation Games
-
Question by
Saracen
, Response by
Paul Nettle
1999-07-06
Console Development
-
Question by
Anis Ahmad
, Response by
Geoff Howland
1999-07-05
Scene Management
-
Question by
Bart van Hest
, Response by
Paul Nettle
1999-07-02
U-V Overflow in Perspective Texture Mapping
-
Question by
James E. Nelson
, Response by
Paul Nettle
1999-06-30
Cross Platform Compatibility
-
Question by
Jaap Suter
, Response by
Paul Nettle
1999-06-28
Newbie Learning Sources
-
Question by
Richard A. Perry, Jr.
, Response by
Geoff Howland
1999-06-28
Fast Software Alpha Blending In 2D
-
Question by
Pranay Uppuluri
, Response by
Geoff Howland
1999-06-25
Lightmaps
-
Question by
Aymeric BARD
, Response by
Paul Nettle
1999-06-23
Data Alignment
-
Question by
Mark Neumann
, Response by
Paul Nettle
1999-06-22
Stealth Effects
-
Question by
Steven Wojciechowski
, Response by
Paul Nettle
1999-06-22
Quaternions & Representing Object Orientation
-
Question by
Ian @ byte-site
, Response by
Paul Nettle
1999-06-21
Getting A Publisher
-
Question by
Victor Ho
, Response by
Geoff Howland
1999-06-18
Rendering An Oddball 3D Model Type
-
Question by
Benedict
, Response by
Paul Nettle
1999-06-16
Game Distribution (Bundling)
-
Question by
Esfandiar Mirghahari
, Response by
Geoff Howland
1999-06-16
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