This section of the archives stores flipcode's Question and Answer collection.

 
     Octree Neighbor Nodes - Question by Maxime Delorme, Response by Paul Nettle
2002-06-17
     Good Programming Practice - Question by Khrob Edmonds, Response by Paul Nettle
2002-02-06
     Moving The Player - Question by Ram Kripal Singh, Response by Paul Nettle
2002-01-21
     Solid Node BSP And Random Geometry - Question by Odin Jensen, Response by Paul Nettle
2002-01-16
     Question On Portals - Question by Georges Delorme, Response by Paul Nettle
2002-01-15
     N-Patches for Terrain LOD - Question by Ivan, Response by Paul Nettle
2002-01-09
     Interpolating Normals For Ray-Tracing - Question by AGPX, Response by Paul Nettle
2001-09-21
     Determining Free Video Memory - Question by Dirk Gerrits, Response by Paul Nettle
2001-09-18
     Splitting Plane Heuristics - Question by AGPX, Response by Paul Nettle
2001-08-23
     Octrees For Visibility - Question by Crestez Leonard, Response by Paul Nettle
2001-08-14
     3DS Camera Orientation - Question by Mikko Leppdnen, Response by Paul Nettle
2001-07-23
     Resource Management - Question by Leonhard Gruenschloss, Response by Paul Nettle
2001-07-07
     Smooth Mouse Filtering - Question by n/a, Response by Paul Nettle
2001-06-26
     Billboards And Transformations - Question by Henry Maddocks, Response by Paul Nettle
2001-06-22
     Plotting A 3D Point On A 2D Screen - Question by Adam Ward, Response by Paul Nettle
2001-06-18
     Lightmap Render States - Question by Eric Fortier, Response by Paul Nettle
2001-06-12
     Polygon Winding Order - Question by Jon Morin, Response by Paul Nettle
2001-05-29
     Third-Person Game Cameras - Question by Håkon Anders Myhra, Response by Paul Nettle
2001-05-18
     Working With Others - Question by Craten Toby, Response by Paul Nettle
2001-05-16
     Software Protection - Question by Warvair, Response by Paul Nettle
2001-04-04
     Merging Polygons And Sub-Pixel Gaps - Question by Dennis Meffert, Response by Paul Nettle
2001-03-27
     Future Experience - Question by Thomas Ludwig, Response by Paul Nettle
2000-12-04
     Constructive Solid Geometry - Question by Adam Hoult, Response by Paul Nettle
2000-11-13
     Getting A Job - Question by Amit, Response by Paul Nettle
2000-11-09
     n-Dimensional Matrix Class - Question by n/a, Response by Paul Nettle
2000-10-11
     Compile-Time Assertions - Question by n/a, Response by Paul Nettle
2000-10-10
     Presenting A Memory Manager - Question by n/a, Response by Paul Nettle
2000-09-12
     Memory Management - Question by Mike Jarosch, Response by Paul Nettle
2000-08-22
     Compiler Directives - Question by James Bryant, Response by Paul Nettle
2000-08-21
     Octrees And Beam Trees - Question by v71, Response by Paul Nettle
2000-08-08
     Performance Questions - Question by Patrick Harty, Response by Paul Nettle
2000-08-04
     C-Buffers And Z-Buffers - Question by Uthman Apatira, Response by Paul Nettle
2000-08-03
     Polygons In Octant - Question by Eugene Chabot, Response by Paul Nettle
2000-07-31
     Game Lighting Model - Question by Victor Ho, Response by Paul Nettle
2000-07-30
     Octree Implementation - Question by Vishnu Ranganathan, Response by Paul Nettle
2000-07-24
     OpenGL Text Output - Question by Jelmer Cnossen, Response by Paul Nettle
2000-07-21
     Gravity And Collision Question - Question by Chris Wallace, Response by Paul Nettle
2000-07-19
     Unreal File Format - Question by Anonymous, Response by Paul Nettle
2000-07-19
     Graphics Skeleton - Question by Wilklin@aol.com, Response by Paul Nettle
2000-07-15
     Windows NT Or 9x - Question by Anonymous, Response by Paul Nettle
2000-07-10
     Texturing As In Unreal - Question by Li Sheng Yong, Response by Paul Nettle
2000-07-10
     Constant FPS Under DirectDraw - Question by Chris, Response by Paul Nettle
2000-07-10
     Mirrors And Reflections - Question by Anonymous, Response by Paul Nettle
2000-07-05
     Texturing Landscapes - Question by Anoymous, Response by Paul Nettle
2000-06-30
     Texturing My Landscape - Question by Anoymous, Response by Paul Nettle
2000-06-29
     Optimizing For Different Systems - Question by Alex Herz, Response by Paul Nettle
2000-06-24
     Starting A 3D Engine - Question by Fop, Response by Paul Nettle
2000-06-22
     Simplification Algorithm - Question by Bart van Hest (DaBit), Response by Paul Nettle
2000-06-21
     Hybrid Engines - Question by Anonymous, Response by Paul Nettle
2000-06-19
     Beginner Question - Question by Justin Lecheminant, Response by Paul Nettle
2000-06-15
     Shadows In 3D Engine - Question by Ingenu, Response by Paul Nettle
2000-06-15
     Data Structures And The World - Question by Grant Eldridge, Response by Paul Nettle
2000-06-12
     Point-Plane Collision - Question by Peter Carey, Response by Paul Nettle
2000-06-07
     MMX Vs. Floating Point - Question by Bennett Foddy, Response by Paul Nettle
2000-06-07
     Lightmap Storage - Question by Maik Lathan, Response by Paul Nettle
2000-06-06
     Accumulation Buffer - Question by Anonymous, Response by Paul Nettle
2000-06-06
     Quadtrees - Question by Tom, Response by Paul Nettle
2000-03-15
     DLL Design - Question by Wayne Baker, Response by Paul Nettle
2000-03-14
     Scene Graphs - Question by Johan Blomgren, Response by Paul Nettle
2000-02-20
     CPU Vs. Fill-Rate? - Question by Ian D Romanick, Response by Tom Hubina
2000-02-18
     Textures & Vectors & File I/O My - Question by Brad Perich, Response by Tom Hubina
2000-02-13
     Putting A Car On The Ground - Question by FXnut@excite.com, Response by Paul Nettle
2000-02-08
     Structures For Physics - Question by Kevin Kaiser, Response by Tom Hubina
2000-02-06
     Graphics Interface Layer - Question by Void, Response by Paul Nettle
2000-01-22
     World-Texture Scale - Question by Ben Caudle, Response by Paul Nettle
2000-01-19
     Quake-Like Console, Part 2 - Question by T101-Predator, Response by Paul Nettle
2000-01-19
     Transformations - Question by Jim Miller, Response by Paul Nettle
2000-01-15
     Floats And Doubles - Question by MoJo, Response by Paul Nettle
2000-01-15
     Texture Switching, Part 2 - Question by Juha.J.Paaso@nokia.com, Response by Paul Nettle
2000-01-12
     Portal View Frustums w/Hardware T&L - Question by Oscar Rydberg, Response by Tom Hubina
2000-01-09
     Water Clipping - Question by mace-x@usa.net, Response by Tom Hubina
2000-01-06
     Picture Interaction - Question by Chrisbarnaby@aol.com, Response by Mason McCuskey
2000-01-05
     Landscape Visibility - Question by Andreas Löffler, Response by Paul Nettle
2000-01-05
     2D Glow Effect - Question by John Hebert, Response by Geoff Howland
1999-12-28
     Data Stored In Executables - Question by Nicky Maniac Wolfen, Response by Paul Nettle
1999-12-22
     CRPG Tile Based Engine/Editor - Question by Roger Collins, Response by Mason McCuskey
1999-12-21
     Modular 3D Engines - Part 2 - Question by Tristan, Response by Paul Nettle
1999-12-11
     Fading In 16 / 32-bit Color Modes - Question by Jx, Response by Paul Nettle
1999-12-10
     Landscape Collisions - Question by Gary Simmons, Response by Paul Nettle
1999-12-09
     Lense Flares - Question by Michael Day, Response by Paul Nettle
1999-12-06
     Creating Solids - Question by Mattias Berglund, Response by Paul Nettle
1999-11-30
     Creating A Quake-Like Console - Question by Consiliul Judetean Teleorman, Response by Paul Nettle
1999-11-29
     Game Scalability - Question by Conradie, Response by Mason McCuskey
1999-11-22
     Modular 3D Engines - Question by Wayne Baker, Response by Paul Nettle
1999-11-19
     Portability And Performance - Question by John Haughey, Response by Paul Nettle
1999-11-18
     Moving Platforms - Question by schpok, Response by Geoff Howland
1999-11-18
     Collision Detection When Using T&L - Question by John Juul Jensen, Response by Tom Hubina
1999-11-18
     Background Level Loading - Question by James Botkin, Response by Paul Nettle
1999-11-17
     RTS Game Programming - Question by Scott Kent-Collins, Response by Geoff Howland
1999-11-17
     Drawing Pixels With OpenGL - Question by Robert, Response by Tom Hubina
1999-11-16
     Black Hole Portals - Question by Tom Nuydens, Response by Paul Nettle
1999-11-15
     Save/Load Game Functions - Question by blacksport, Response by Paul Nettle
1999-11-12
     Level Storage & Element Relationships - Question by Colin Doncaster, Response by Paul Nettle
1999-11-10
     OpenGL / Glut Questions - Question by Gabriel Rohweder, Response by Tom Hubina
1999-11-04
     Voxel Engines - Question by Jerremy Koot, Response by Tom Hubina
1999-11-03
     Display Lists And Collisions - Question by JsiC, Response by Tom Hubina
1999-11-01
     Implementation - Re-Implementation - Question by Kosh, Response by Paul Nettle
1999-10-25
     Creating Game Patches - Question by Thomas Perry, Response by Paul Nettle
1999-10-23
     Rasterizing With OpenGL - Question by Marc Salmurri, Response by Tom Hubina
1999-10-21
     2D Polygon Selection - Question by Jason Ingle, Response by Paul Nettle
1999-10-20
     Getting Started In Games - Question by Jason Cochran, Response by Paul Nettle
1999-10-19
     Clicking A Sphere - Question by Fabio Vinicius Binder, Response by Paul Nettle
1999-10-18
     Detail Textures - Question by Luke Allen, Response by Tom Hubina
1999-10-17
     OpenGL Crosshair - Question by Marc Brooker, Response by Tom Hubina
1999-10-11
     Specular Color In OpenGL - Question by Romain Sididris, Response by Tom Hubina
1999-10-07
     Z-Buffers & Visibility - Question by Matthew Cleary, Response by Paul Nettle
1999-09-22
     Texture Switching - Question by Marco Koegler, Response by Paul Nettle
1999-09-09
     Timing In Games - Question by NoOnE, Response by Paul Nettle
1999-09-02
     Octree Traversal - Question by Scott Cutler, Response by Paul Nettle
1999-08-31
     Lighting Question - Question by Jason McClanahan, Response by Paul Nettle
1999-08-24
     Octrees For Collision Detection - Question by Alan Brunton, Response by Paul Nettle
1999-08-23
     Alpha Blending - Question by David Brown, Response by Paul Nettle
1999-08-13
     Assigning UVs To Complex Objects - Question by Josh Fender, Response by Paul Nettle
1999-08-12
     Development IDEs For Cross-Platform Games - Question by Michelle Elliott, Response by Paul Nettle
1999-07-30
     Trouble With Texture Mapping - Question by Dennis Meffert, Response by Paul Nettle
1999-07-29
     Triangles Versus Quads - Question by Jim Miller, Response by Paul Nettle
1999-07-27
     Outdoor Collisions & Culling - Question by Peter Mackay, Response by Paul Nettle
1999-07-27
     Low Poly 3D Models - Question by Leonardo Basil, Response by Joseph Hall
1999-07-27
     Room Finding - Question by Kilbert, Response by Paul Nettle
1999-07-26
     Calculating Normals - Question by Craig Hamilton, Response by Paul Nettle
1999-07-23
     Finding A Lawyer - Question by Anonymous, Response by Geoff Howland
1999-07-22
     3D Clipping - Question by TopCoder, Response by Paul Nettle
1999-07-19
     2D Versus 3D - Question by Zagorodnikov Aritarkh, Response by Geoff Howland
1999-07-17
     Dithering a 24-bit Image To 16-bit - Question by Kor Nielsen, Response by Joseph Hall
1999-07-16
     Collision Question - Question by Pin Bender, Response by Hin Jang
1999-07-16
     Java In Games - Question by Anonymous, Response by Joseph Hall
1999-07-15
     Mirrors And Portals - Question by Raul Aguaviva, Response by Hin Jang
1999-07-13
     Fog Of War In RTS - Question by Robert Kargaard Madsen, Response by Geoff Howland
1999-07-12
     Moving To Windows / Direct X - Question by Chris Fritsch, Response by Joseph Hall
1999-07-12
     Projecting Textures On The Environment - Question by Eugene Eisenstein, Response by Hin Jang
1999-07-09
     Small Game Publishing - Question by Anonymous, Response by Geoff Howland
1999-07-08
     Publishing Contract Expenses - Question by Jason McIntosh, Response by Geoff Howland
1999-07-07
     Simulation Games - Question by Saracen, Response by Paul Nettle
1999-07-06
     Console Development - Question by Anis Ahmad, Response by Geoff Howland
1999-07-05
     Scene Management - Question by Bart van Hest, Response by Paul Nettle
1999-07-02
     U-V Overflow in Perspective Texture Mapping - Question by James E. Nelson, Response by Paul Nettle
1999-06-30
     Cross Platform Compatibility - Question by Jaap Suter, Response by Paul Nettle
1999-06-28
     Newbie Learning Sources - Question by Richard A. Perry, Jr., Response by Geoff Howland
1999-06-28
     Fast Software Alpha Blending In 2D - Question by Pranay Uppuluri, Response by Geoff Howland
1999-06-25
     Lightmaps - Question by Aymeric BARD, Response by Paul Nettle
1999-06-23
     Data Alignment - Question by Mark Neumann, Response by Paul Nettle
1999-06-22
     Stealth Effects - Question by Steven Wojciechowski, Response by Paul Nettle
1999-06-22
     Quaternions & Representing Object Orientation - Question by Ian @ byte-site, Response by Paul Nettle
1999-06-21
     Getting A Publisher - Question by Victor Ho, Response by Geoff Howland
1999-06-18
     Rendering An Oddball 3D Model Type - Question by Benedict, Response by Paul Nettle
1999-06-16
     Game Distribution (Bundling) - Question by Esfandiar Mirghahari, Response by Geoff Howland
1999-06-16
 

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