Modular 3D Engines - Part 2 Question submitted by (11 December 1999) |
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I've been working on an engine as described in the "Modular 3D Engines"
post for a couple of weeks now, and I was wondering what if I wanted to
port this engine to Linux. Linux doesn't have dll support (not that I know of). How does Unreal Tournement get around this? |
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Linux has 'shared libraries' which are essentially the same as DLLs. As
an example, look in your /lib directory. The files with the extension
*.a are 'static libraries' (like LIB files.) The *.so files are the
'shared libraries' (like DLL files). Just do a 'man dlopen' to see how this stuff works under Linux. Response provided by Paul Nettle |
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This article was originally an entry in flipCode's Fountain of Knowledge, an open Question and Answer column that no longer exists. |