 |

Submitted by , posted on 29 October 2000
|
 |
Image Description, by

This is a recent screenshot of the Captured Reality Engine. The pink thing is a
test of my particle engine. There are 1000 particles in that scene. The map is a
deathmatch map that I'm still working on.
Anyway, the framerate is still somewhat low since I haven't added a BSP engine
and special collision optimizations. The particles aren't much of a slow down
though. It dropped about 5 frames using 1000 particles.
|
|